Tuesday, November 15, 2011

Eve Online Crucible - Are You Ready To Profit?

The Crucible Expansion is going to bring new ships, modules, and bosses to Eve Online. This is going to be a great time for anyone looking to make a profit. These changes are going to shake things up in the Eve Economy, and those that are quick can make massive profits.  Best of all, there are going to be so many ways to turn a profit anyone can do it.

This includes people who have no prior experience trading.  This expansion is going to be a "dash for the cash" expansion.  The first few industrial pilots that turn out some of the 4 new battleships are going to make a huge profit before everyone catches up.  Explorers are going to get brand new anomalies and DED complexes.  Traders get to trade in all the new things, but there are a few things to watch out for.

Eve Online Crucible: Traders

This patch is going to be bring in a bunch of re-balancing changes to the game.  Specifically, they are re-balancing hybrids, Minmatar Ammo, and POS fuels.  This means that the price of these things may or may not change due to demand.

There are a few things traders need to watch out for with this patch.  T2 rig BPC's and their salvage components are having their drop rates INCREASED.  This will probably cause the price of T2 rigs to crash.  The four new battle ships will also be in free fall during the first few days of their inception, mainly because of the low barrier to entry for industrial pilots.  Robotics consumption on player owned stations is also getting reduced, so watch out for a price change in Robotics.

The POS fuel change is going to be interesting.  POS no longer need to consume a bunch of different things, instead player owned stations will require the use of a new Fuel Block.  Faction towers will no longer receive bonus in reduction of fuel costs, but instead receive larger cargo holds.  Traders should keep a close eye on the price of isotopes over the next few weeks!

Eve Online Crucible: Explorers

This patch is going to show some love to high sec exploration, and those lucky pilots who find the new loot might be able to make a killing.  They are adding new DED complexes rated at 3/10 and 4/10.  This means that they SHOULD be able to spawn in high sec, but who knows if they actually will.  These complexes are going to contain new modules, and like usual the first few are going to go for a fortune.

Since the complexes are only going to be 3/10 and 4/10 the loot may not be super amazing, but their might be a gem or two the new stuff.  Exploration complexes should be spawning a bit faster because they will now despawn once they are completed, and not when the complex is empty.  Explorers also get the added benefit of more T2 rig salvage and BPC's in improved Magnometric Sites.  Overall, this patch is definitely showing some love to exploration.

Eve Online Crucible: Industrial Pilots

Industrial Pilots are getting a tiny bit of love this patch by the implementation of the four brand new Tier three Battlecruisers.  This is likely to have a low barrier to entry, meaning that everyone will be able to jump right into producing these 4 babies:

Caldari Naga
Amarr Oracle



Minmatar Tornado

Gallente Talos




Eve Online Crucible - Everyone Else

Everyone else is pretty much intended to cover our friends who make Eve-Online the game that it is, the PVPers.  CCP is showing everyone a bit of love by fixing a few of the small annoying things that bug pretty much everyone.  They are reducing the size of metal scraps so they do not clog up your cargo hold, they are making to so anomalies should spawn a bit faster, and they are giving more options for pew pew!

The patch is including a lot of brand new items, and those players who make the dash to get them first are likely going to make a bit more isk.  Anomalies are going to be rebalanced yet again, but this time to increase NPC bounties, not sure how that is going to work out.  Jump bridges no longer require a password to use, so no more typing in the same password over and over again.  Overall, it should be a interesting patch for everyone involved.

Saturday, November 12, 2011

4 New Battlecruisers = Patch Day Profits!

I'm sure just about everyone heard that there will be 4 new ships in Eve-Online.  The 4 new battlecruisers are all teir 3 ships, not to be confused with tech 3.  This means that the BPO for these ships should be seeded on the server at npc stations.  These ships appear to be battlecruiser sized ships that sacrifice their tank for battleship sized weapons, which would make sense.  There are already battlecruiser sized ships that can tank level 4 missions, so a class cannon like battlecruiser would make sense.  This is all off topic, though, whatever the ship does it will be new a shiny.  We can profit off new and shiny!

This is all speculation, but we can us the Noctis as a model to make a few educated guesses. We can use this model to predict how things will progress on patch day, other then the fact that CCP probably break the game for a few days.  Heres some of the things we can make educated guesses on:
  1. All 4 BPO's will be seeded on the market through their respective factions.
  2. They will have relatively short production time.
  3. The BPO will be reasonably priced around 3-4 hundred million isk.
  4. The skills to fly them are already in the game.
  5. They will be made out of regular minerals.
All these factors likely mean that within a few days these ships wil be reasonably priced, because the barrier for entry for these ships is pretty low.  It will be a little more difficult to produce then a drake.  This means that only the hardcore professional industrialists will be able to make those redicious profit margins for making the first few ships.  It should be reasonably priced in just a day or two as the lemmings and small scale industrialists start producing.

The areas that are likely to be lagging behind is going to be null sec.  There might be a bit of profit for those willing to risk the dangers involved in producing these things for their alliance, assuming there is enough interested in trying out a new ship.  It might be possible make a bit of isk selling these ships at null sec trade routes for null sec pilots who want to buy the nearest available one.

Those who feel like gambling can try and buy up a bit of regular minerals like Tritanium, Pyerite, etc.  These new ships, again speculation, are likely to be made up of these, and every producer and their mom is going to try and get in on producing these things.  The hardcore industrialists are likely to have stockpiles of all the required minerals, but the lemmings might create a temporary increase in demand.  This increase in demand will likely be small and short, unless it is paired with any changes that effect mining.  Keep watching those dev blogs!

Tuesday, November 1, 2011

Isk Watch: The 51 Day Challenge

The 51 Day Challenge is the newest and greatest thing brought to you by the authors of Isk Watch.  The 51 Day Challenge chronicles my attempts at making well over a billion isk in just 51 days with a brand new character with no seed money.  Basically, it is a attempt to show newer players step by step how they can play the game for free.

51 days is the amount of time a new player can receive by having a 21 day free trail and upgrading it to a paid account.  The general rules are set up so I can do anything a new player can, but I cannot use my alts to give myself any advantage.  This includes hauling, seed money, etc.  Everything else is allowed, including mission running and scamming.  Everything I do and trade in will also be revealed on a day by day biases.   Come check it out!