This includes people who have no prior experience trading. This expansion is going to be a "dash for the cash" expansion. The first few industrial pilots that turn out some of the 4 new battleships are going to make a huge profit before everyone catches up. Explorers are going to get brand new anomalies and DED complexes. Traders get to trade in all the new things, but there are a few things to watch out for.
Eve Online Crucible: TradersThis patch is going to be bring in a bunch of re-balancing changes to the game. Specifically, they are re-balancing hybrids, Minmatar Ammo, and POS fuels. This means that the price of these things may or may not change due to demand.
There are a few things traders need to watch out for with this patch. T2 rig BPC's and their salvage components are having their drop rates INCREASED. This will probably cause the price of T2 rigs to crash. The four new battle ships will also be in free fall during the first few days of their inception, mainly because of the low barrier to entry for industrial pilots. Robotics consumption on player owned stations is also getting reduced, so watch out for a price change in Robotics.
The POS fuel change is going to be interesting. POS no longer need to consume a bunch of different things, instead player owned stations will require the use of a new Fuel Block. Faction towers will no longer receive bonus in reduction of fuel costs, but instead receive larger cargo holds. Traders should keep a close eye on the price of isotopes over the next few weeks!
Eve Online Crucible: ExplorersThis patch is going to show some love to high sec exploration, and those lucky pilots who find the new loot might be able to make a killing. They are adding new DED complexes rated at 3/10 and 4/10. This means that they SHOULD be able to spawn in high sec, but who knows if they actually will. These complexes are going to contain new modules, and like usual the first few are going to go for a fortune.
Since the complexes are only going to be 3/10 and 4/10 the loot may not be super amazing, but their might be a gem or two the new stuff. Exploration complexes should be spawning a bit faster because they will now despawn once they are completed, and not when the complex is empty. Explorers also get the added benefit of more T2 rig salvage and BPC's in improved Magnometric Sites. Overall, this patch is definitely showing some love to exploration.
Eve Online Crucible: Industrial PilotsIndustrial Pilots are getting a tiny bit of love this patch by the implementation of the four brand new Tier three Battlecruisers. This is likely to have a low barrier to entry, meaning that everyone will be able to jump right into producing these 4 babies:
Eve Online Crucible - Everyone ElseEveryone else is pretty much intended to cover our friends who make Eve-Online the game that it is, the PVPers. CCP is showing everyone a bit of love by fixing a few of the small annoying things that bug pretty much everyone. They are reducing the size of metal scraps so they do not clog up your cargo hold, they are making to so anomalies should spawn a bit faster, and they are giving more options for pew pew!
The patch is including a lot of brand new items, and those players who make the dash to get them first are likely going to make a bit more isk. Anomalies are going to be rebalanced yet again, but this time to increase NPC bounties, not sure how that is going to work out. Jump bridges no longer require a password to use, so no more typing in the same password over and over again. Overall, it should be a interesting patch for everyone involved.