Tuesday, March 15, 2011

Trade 101 - Skills

Where to begin?  I guess the most logical place is to start in the beginning, but that has been done to death.  Who really wants to reread all the same stuff, over and over.  I guess the problem is I don't know what the average eve player knows about trade.  I guess this is one of those things that just has to be done so everyone is in the same page.  Those of you that already know all these, bear with me.

Trade is mostly about information, but skills matter.  There have been multiple attempts to turn 5k isk into 1 billion isk in just 30 days. The most notable attempt was by Bouncer Ricdic. This lead to various competitions and spin offs, but the problem is the amount of work they have to put into trading to make it work.  Do yourself a favor and train some trade skills.What skills, though, really depends on what kind of trading you are going to do.  Which is another post for another day.

Accounting Level 5 - Saves money from fees when selling things.
Broker Relations Level 5 - Saves money from fees when buying and selling things.
Margin Trading Level 3-4 - Each level takes ~25% off the amount you put in escrow when you put up a buy order.

Trade Slots:
Trade - 4 per level
Retail - 8 per level
Wholesale - 16 per level (Requires Retail 5)
Tycoon - 32 per level (Requires Wholesale 5)

Day Trading level 4 - Lets you modify sell orders you already have up within 20 jumps. (level 5 for region-wide)
Marketing Level 4 - Lets you place things within 20 jumps up for sale. (level 5 for region-wide)
Procurement Level ? - I don't use this skill, but it lets you place remote buy orders.
Visibility Level ? - I don't use this skill but lets you extend the range of your REMOTE (Procurement) buy orders.

Those that are interested in more details about skills can read a pretty good explanation in this forum post. I will cover the basic mechanics of buy and sell orders in Trade 102 - Basic Mechanics.

No comments:

Post a Comment